The cookie is used to store the user consent for the cookies in the category "Analytics". This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. The system was incredibly hard to explain in detail (just look at the length of this paragraph) and almost impossible to accurately play around with. With all the differences between species, it was almost impossible to say how a simple Resolve Effect (for example the penalty from Fallen Human Explorers) would affect a given species. We achieved the effect we wanted, but at the cost of reduced readability. With its own set of complex rules, Stagnation was growing and decreasing together with the Resolve value. To prevent constant fluctuations and a simple +1 modifier resulting in max Resolve, we introduced Stagnation. The Resolve Change value determined whether Resolve was increasing or decreasing. There was also the “Resolve Change” parameter, which was a sum of all effects that impacted a given species: needs fulfilled, perks, weather effects, etc. In its most basic form, it was a number from 0 to 100 representing the well-being and will of a given species. Until now, Resolve was a mix of a few concepts.
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